Weave × Claude — Full Collaboration Log
The complete git history for Weave. Every commit is co-authored with Claude Opus 4.6. Read it as a record of directed collaboration — what got built, in what order, and where the work shifted direction.
February 21 – March 28, 2026. One person, one model, 35 days.
See also: Building Weave with Claude
commit 71528243a52ec986017bfa17c3cf252067bfe991
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 28 09:38:36 2026 -0400
Use fixed 16 beats per measure for consistent measure numbering
The measure number display was incorrectly changing at different zoom
levels because the calculation used the zoom-dependent beatsPerMeasure
value (16→8→4→2). Added fixedBeatsPerMeasure computed property that
always returns 16, and updated drawTickMarks and drawMeasureNumbers to use
it for measure number calculation. The visual grid density can still change
with zoom, but measure numbering remains constant regardless of zoom level.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 7a58fd3ea8646963b8c02dda31517e206ed782de
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 28 08:58:45 2026 -0400
Add loop handle selection state and extend scrolling to backstage
- Add isLoopStartSelected and isLoopEndSelected properties to RulerView
- Loop handles now show selected state (white) when tapped or dragged
- Apply same momentum/flicking behavior to backstage area as channel lanes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 64a90ee09063356c86ccb94499142492770c1450
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 28 00:17:28 2026 -0400
Clean up ADSR and fix per-clip pitch
- Remove ADSR envelope code (not useful for this app)
- Remove parallel clip audio activation that caused duplicate playback
- Fix per-clip pitch to use clip-specific value (not channel/track value)
- Keep ClipAudioNode/ClipAudioManager infrastructure for future use
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit a9452de4bf27cc1903d5917432810b1142b5ed6d
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 22:21:40 2026 -0400
Add parallel clip layer for per-clip audio processing
- Add ClipAudioNode class managing per-clip audio chain (playerNode, timePitchNode, clipMixer)
- Add ClipAudioManager class managing all clip audio nodes
- Enable per-clip independent pitch (time stretching) via semitoneShift
- Enable per-clip volume and panning
- Route clip audio through channel mixers to maintain channel routing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit a47f6e715022fede88a3adf8ea89d7d2c04df9dc
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 19:41:27 2026 -0400
Add independent speed and pitch time stretching with BPM sync
- Insert AVAudioUnitTimePitch node into each channel's audio chain
- Add playbackRate property for speed control (0.5x to 2.0x)
- Add pitchSemitones property for pitch control (-12 to +12 semitones)
- Add targetBPM and channelBPMs for per-channel BPM tracking
- Sync playback rate when mix BPM changes in menubar
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 77b1f2f194aa372a48aef0dc9787ef2463315c09
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 18:56:01 2026 -0400
Display 4 beats per measure in menubar
Convert internal 16-beat timing to musical 4-beat display while
keeping internal beatsPerMeasure=16 for timing calculations.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 66edf11a42266c76e3f4a7fcef7acafd9d79fbe3
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 18:20:09 2026 -0400
Add long press menu for Mix View balls with color picker and name editor
- Add UILongPressGestureRecognizer to balls for quick access menu
- Menu options: Duplicate, Delete, Change Color, Change Name
- Use UIColorPickerViewController for full color selection
- Apply contrast-based text colors for readability
- Update track color and name in AudioManager for Time View sync
- Fix mainBallView redraw when ballColor or channelName changes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit f9c3eedd9735024530aee6210d0456348ece2aae
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 16:20:22 2026 -0400
Fix channel box solo/mute and add dark mode support
- Fix channel index in solo/mute handlers to use panel's channel property
- Connect channel box callbacks to onSoloChanged/onMuteChanged for opacity updates
- Add traitCollectionDidChange handlers to ChannelBoxView, VolumePanBallView,
AutomationBallView, ClipBoxView, and MasterControlView
- Remove mute overlay from BallView (opacity handled by updateBallOpacities)
- Add updateBallOpacities call when adding new balls
- Add debug logging to track solo/mute state
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 94c32a5f6f7d6b1f984dc0fc316e858b8f4dc53e
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 14:55:40 2026 -0400
Add highpass effect support and fix button appearance initialization
- Add highpass effect ball view updates in BallEffectPanel
- Initialize button appearance in MiniEffectBallView and AutomationBallView
- Increase ruler loop handle hit area from 20 to 50 pixels
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit ef195e9391f3ede7d8fa6f1cdc3332b3df820a64
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 27 10:42:51 2026 -0400
Allow pan gestures in backstage area to scroll timeline
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 31668b47600f4b3c3f15aa27a85907c2c836134e
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 26 18:17:26 2026 -0400
Sync ball effect properties after project load
After loading a project, copy saved effect values from the project
data to each Ball object's effect properties so BallEffectPanel
displays the correct saved values instead of defaults.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 3419021c7bfc35dac4218b0af072ab9b7c9a35cd
Author: Colin Owens <colin.owens@gmail.com>
Date: Tue Mar 24 16:50:16 2026 -0400
Save/load ball position as volume/pan
- Calculate volume/pan from ball position on save (not from audio nodes)
- Set ball position from saved volume/pan on load
- Handle tracks with no clips when creating trackInfos
- Save ball color (not from clips) for proper color persistence
- Check isBackstage flag when saving (backstage balls get volume=0)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 2c36a71d73e66dcf90fbd0aed69f4935b30b9830
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Mar 22 11:31:25 2026 -0400
Fix clips not loading in Time View and improve save/load
- Fix trackName not being saved (set ball.channelName for model, not just view)
- Save all channels even without clips (remove guard that skipped empty channels)
- Fix iPhone menu missing action connections for new/save/save-as
- Add guard in saveProject to handle case when no project is loaded
- Apply loaded loop region and BPM to UI and playback engine after loading project
- Add setLoopRegion method to TimeViewController for proper loop sync
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit f053f75ba7ecb05af39c9d68ff8902be88f59b19
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 20 19:17:56 2026 -0400
Add JSON save/load with crash recovery and folder-based projects
- Save projects to Documents/projectName/ folder with JSON and audio files
- Load priority: saved project > bundle > zero state
- Auto-save on app background/terminate
- Temp file strategy for crash safety (write to .tmp, then atomic replace)
- New/Save/Save As menu with project picker
- Open loads audio from project folder instead of bundle
- Sync runtime ball clips to JSON on save
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 3faf954e4066e2fbde1518c37aa8ce062156f80b
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 20 07:08:10 2026 -0400
Make loop handles rectangular with full ruler height
- Replace circular handles with 50px wide rectangular handles
- Handles span full height of ruler (y=0 to rect.height)
- Left handle: from loopStartBeat to (loopStartBeat + 50px)
- Right handle: from (loopEndBeat - 50px) to loopEndBeat
- Remove grip lines from handles
- Update hit test to match new handle dimensions
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 968dddd4d5c202949dfbfb1499501d7ac27f8e88
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 17:39:41 2026 -0400
Add light mode gradient to buffer zone
- Gradient now adapts to light/dark mode
- Dark mode: black gradient
- Light mode: white gradient
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 09c02a5f087cbd99e832295e462f18dd3077e5ba
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 17:05:28 2026 -0400
Lock X axis for lowpass (same as highpass)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 7d8e90d6b80ccc678e05304132e62e4334f83767
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 17:00:15 2026 -0400
Change distortion pre-gain range from -96dB to +18dB
- Changed range from -96dB to +12dB → 0dB to +18dB
- Formula: dB = (value / 100) * 18
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 7533cb48df60b5a05d732278d73d006c3e5ed5f9
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 16:51:52 2026 -0400
Make distortion a full-width tile with working X axis
- Set distortion widthMultiplier to 1.0 (was 0.5)
- Show X axis for distortion (was hidden)
- X axis uses wetDryMix parameter
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit d979a94ab4ec45b028d38844f8edede966f2af16
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 16:31:25 2026 -0400
Simplify record button to toggle (white=off, red=on)
- Remove popover/menu from MixViewController toolbar record button
- Add touchUpInside target action to toggle automation recording
- Remove TimeViewController record button and menu
- Add notification for state sync between MixViewController and TimeViewController
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 720356efc899faa6ac8d055a99eae3a6d9862121
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 15:20:17 2026 -0400
Unify BallEffectPanel and remove clip-based automation
- Remove clip-level automation, use beat-based ChannelAutomationManager instead
- BallEffectPanel now works for both Time View and Mix View (unified panel)
- Fix PlaybackEngine to only apply automation when recorded, not default values
- Fix on/off toggles to work without requiring a ball object
- Add ChannelAutomation.swift for channel-level beat automation
- Remove AutomationEffectPanel.swift (merged into BallEffectPanel)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 271454e28a8becc9c353748a2a29a3f8696a1573
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 18 08:20:15 2026 -0400
Fix build errors and update distortion preGain range
- Add setDistortionPreGain and getCurrentDistortionRate methods
- Update preGain range from -80dB to -96dB to +12dB
- Add missing delegate method didToggleEffect to TimeViewController
- Add distortionRate case to exhaustive switches in ClipView and TimeViewController
- Add onRestrictedAreaTap callback to TimeScrollView
- Remove AutomationBlockView.swift from project (unused file)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 7c21429503230561a02f862f23587658d00ca4fd
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 16 15:30:21 2026 -0400
Add PreGain to distortion automation and fix X axis labels
- Add PreGain (Y axis) to distortion ball in automation panel
- Fix reverb/delay X axis labels from "Predelay"/"Level" to "Mix"
- Connect automation values to actual audio effects (reverb, delay, distortion)
- Add effect toggle support to automation panel
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1db4fc859331fb6d789d382fa72514d337cc151e
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Mar 15 16:37:09 2026 -0400
Add highpass filter and refactor BallEffectPanel/AutomationEffectPanel
- Add highpass audio filter with AudioManager integration
- Add highpassCutoff to AutomationTarget enum
- Refactor BallEffectPanel with configurable width multipliers
- Add ClipBoxView for automation panel
- Update layout: Mix, Reverb, Delay, Distortion, Lowpass, Highpass, Channel, Clip
- Half-width effects (Distortion, Lowpass, Highpass) have X axis hidden and locked
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1b4a6820a0619d8717ba8f13a0f129ba37d36091
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 14 10:31:10 2026 -0400
Add clip duplication, audio management, and automation features
- Add Clip.duplicate() for copying clips with offset
- Implement AudioManager audio file management
- Add AutomationLane beat/position tracking
- Add BallEffectPanel toggle functionality
- Enhance MixViewController with clip operations
- Add PlaybackEngine audio session handling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit eabffbad6adca52247bff0c7cc10962206980c7d
Author: Colin Owens <colin.owens@gmail.com>
Date: Tue Mar 10 23:01:43 2026 -0400
Restrict playhead pan to channel + buffer areas, dismiss panel in restricted areas
- Add panAllowedYRange to PlayheadView to restrict pan gesture to allowed Y positions
- Add onRestrictedAreaPan callback to TimeScrollView for ruler/backstage pan
- Add dismiss() method to AutomationEffectPanel for external dismissal
- Connect TimeScrollView callback to dismiss automation panel
- Ignore taps in backstage area to prevent playhead movement
- Preserve loop handle dragging in ruler area
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit e583ac2963a0e8190b6ddc1784eb1484498f1685
Author: Colin Owens <colin.owens@gmail.com>
Date: Tue Mar 10 16:47:49 2026 -0400
Fix duplicate clip placement and delete functionality in AutomationEffectPanel
- Use findNextAvailableBeat for + button to place clips at next available position
- Pass specific clip reference to delete instead of just channel
- Note: duplicate in clips still broken
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1fecb1ed2c6f7e222d15d0643ae2c629b71251b6
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 16:47:04 2026 -0400
Implement 16-beat resolution and per-beat FX automation
- Change beatsPerMeasure from 4 to 16 (16th notes instead of quarter notes)
- Update BeatTimer to tick 4x faster at same BPM for proper playback speed
- Update JSON format: beatNumber (absolute), loopStartBeat/loopEndBeat
- Add AutomationPoint and AutomationLane data models
- Add automation playback integration in PlaybackEngine
- Update grid, ruler, and view models for 16-beat display
Breaking change: requires new JSON format (no backward compatibility)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1f7ba014373a2196d1204c8a8747d67338c2e465
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 13:48:46 2026 -0400
Remove pan gesture from backstage area in Time View
Ignore pan gestures in the area below channel lanes (backstage) so
scrolling doesn't trigger when panning in that region.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 13fc0f479fd8a97165579ea4903dc2955f9fb452
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 13:29:32 2026 -0400
Fix Time View orientation layout
Replace fixed frame assignment with Auto Layout constraints so
TimeViewController's view properly updates on device rotation.
- Use ballContainerView anchors for proper toolbar offset
- Add refreshLayout() triggered on orientation change
- Store channelLabelWidthConstraint reference for updates
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 5c6bd590ffea7648bbecef238b4838f420968ba3
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 11:08:44 2026 -0400
Add toggle for loop display in Time View ruler
- Tap on ruler to toggle loop on/off (preserves user-placed bounds)
- Fixed loop handle hit detection with larger, centered hit area
- Handle dragging works reliably now
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit fcdab1bb2522e07ce959040cb8316acf72ffa799
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 08:58:53 2026 -0400
Add loop control to ruler in Time View
- Add loop region drawing with semi-transparent green background
- Add draggable loop handles at start and end points
- Implement loop handle dragging via pan gesture
- Sync loop values with PlaybackEngine and AudioManager
- Disable tap-to-seek in ruler area to prevent playhead jumps
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit e62830fb26eb77cb4944edba179f0299592ca81a
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 07:02:47 2026 -0400
Add research notes for future features
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit b0cef01e9e0bcc2d5427284db08991e9045c30e9
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 07:02:07 2026 -0400
Add gradient to buffer area and update Continuum project data
- Add gradient layer to TimeScrollView buffer area for smoother visual fade
- Update Continuum.json: loop length 3→4, change Bass clip to Drums, add drums at measure 4
- Reorder project.pbxproj file references and add PlaybackEngine.swift to build
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1269641f08466feac0ab4aea6be84501686c8e29
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 01:53:52 2026 -0400
Restrict pan/scroll to channel area in Time View
- Remove ruler pan gesture so scrolling doesn't happen in ruler area
- Add half-channel-height buffer area below last channel that responds to pan
- Add black background view in the scrollable buffer area
- Fix gesture comparison by storing scrollPanGesture as property
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 03fee5535e9456e8966d505567fc96edf7d07ac4
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 9 00:22:32 2026 -0400
Convert timeLabel from UIButton to UILabel to fix flickering
The UIButton's internal state transitions were causing the timeLabel
to flash or fade during playback. Changed to UILabel with UITapGestureRecognizer
for the time popover functionality.
Also simplified beat tracking to use BeatTimer via onBeatChanged callback
instead of display link, ensuring proper sync with audio playback.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 08642a7464788fa2576be3942f77809fb5a4f0b3
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Mar 8 21:30:05 2026 -0400
Update timeLabel every beat via PlaybackEngine callback
- Use onBeatChanged callback to sync time label with actual beats
- More accurate than frame-timing calculation
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 86bc25f16667137803ee035701453a679c13f959
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Mar 8 21:23:53 2026 -0400
Add Beat to Measure formatter to PlaybackEngine
- Add beatsPerMeasure property and formatBeatAsMeasureBeat() method to PlaybackEngine
- Update MixViewController time label to display M:B format instead of minutes:seconds
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 79ce896e429a57dc2f9631b3e8f46fcc14013df1
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 7 10:57:28 2026 -0500
Fix Add Channel in Time View and clip color inheritance
- Call syncTimeView() after adding a ball so Time View updates immediately
- Update numberOfChannels in syncTimeView() so new channel appears in Time View
- Return fallback colors in getChannelColor() for new channels without audio
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 5d17c4495138ab1378be4eeeebde28b5184945be
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Mar 7 09:29:33 2026 -0500
Preserve and restore ball volume for Mute/Solo functionality
- Add previousVolumes tracking in AudioManager for each channel
- setMute stores current volume before muting, restores on unmute
- setSolo stores all volumes, restores on unsolo
- MixViewController respects mute/solo state before updating volume
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit c589905cc15f3cad0cf6c5e8eee0e00a3f2c8b69
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 6 20:15:10 2026 -0500
Fix Time View sync when deleting/duplicating channels
- Delete ball now syncs with Time View after deletion
- Re-index clips when balls are deleted
- Use allBalls.count for Time View channel lanes instead of audioManager.channelCount
- Time View channel lanes now update correctly when balls are added/removed
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit e771b1fa9fe9f3b8e6db1f12ae35630ce5d75f6a
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 6 19:55:55 2026 -0500
Duplicate channel with audio and clips
- Add addChannelWithAudio() to AudioManager for creating new audio channels
- Duplicate ball copies audio buffer, effect settings, and clips to new channel
- New channel clips inherit the ball's color in Time View
- Time View now shows all balls (stage and backstage) - backstage balls don't play
- Add hexString property to UIColor for color conversion
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit dc6cc5265af376991485bb04e96ab51fd91b18fe
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Mar 6 19:08:35 2026 -0500
Add Channel Box to FX Panel with Solo/Mute/Delete/Duplicate
- Add ChannelBoxView to FX panel with 4 buttons (Solo, Mute, Duplicate, Delete)
- Implement solo/mute logic: solo disables mute, mute disables solo, pressing again disables both
- Add visual feedback: 50% opacity for muted balls, 50% opacity for non-solo balls when solo is active
- Add delete confirmation alert
- Duplicate balls get new color and "Channel N" name
- Add isMuted and isSolo properties to Ball model
- Add setSolo and mute tracking to AudioManager
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit b1ebe8ef855012d58bb4c493e6b326c45a0521ca
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 5 18:52:10 2026 -0500
Find next available beat position when duplicating clips
Duplicated clips now land in the next available spot in the channel
lane, checking for gaps from beat 1 rather than always placing right
after the original clip.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit aa71799224442e8c5589c2f6e89599a7c5171044
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 5 13:09:17 2026 -0500
Clips inherit new channel's color when moved
- Update moveToChannel to accept optional newColor parameter
- TimelineViewModel passes channel color when moving clips
- ClipViewModel gets channel color from timelineViewModel
- TimeViewController gets channel color from MixViewController
- Add getChannelColor() method to MixViewController
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 5b9c997ba2d2a54054f661feade80f0eb17b06f9
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 5 12:15:07 2026 -0500
Add test template for PlaybackEngine
Add basic unit tests for clip-based audio playback.
Note: Test target needs to be added to Xcode project to run.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 03743e031c10a13010cad7e65efd2e438059bae3
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 5 09:53:06 2026 -0500
Fix clip-based audio playback to play for full clip duration
- Add triggerChannelWithLoop() for looping audio during clip duration
- Track clip end beats to know when to stop playback
- Only stop/restart audio if not already playing to prevent dropouts
- Use ObjectIdentifier to track individual clip instances
- Fix initial playback to use looping from the start
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 22563b8d4fb7356490103be1ecbfad99346194e4
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Mar 5 07:04:22 2026 -0500
Implement look-ahead scheduling for sample-accurate audio
- Add lookAheadBeats constant (1 beat ahead)
- At each beat, schedule audio for next beat
- Use AVAudioTime for sample-accurate scheduling when available
- Gives audio engine time to prepare buffers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit fc98966b5a2e4fcd33dfd96d242aa1cd7e7d3d49
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 19:13:35 2026 -0500
Add audio optimization plan for sample-accurate timing
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 950c81cdf98f16c62a47666ebd701852e3c2fbf0
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 19:05:08 2026 -0500
Fix clip loading and add waveform extraction for Mix View
- Add setClips() method to AudioManager to properly load clips and audio buffers
- Always sync clips to AudioManager in PlaybackEngine.loadClips()
- Add waveform extraction to MixViewController.loadClipsForPlayback()
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 5bf6bc095945956cebcab9f0da125aab083867ea
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 17:58:44 2026 -0500
Fix clip loading order in showTimeView
Load clips AFTER addSampleClips creates them, not before.
This ensures PlaybackEngine has clips when playback starts.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit f25594fa06614ef642f84a65b7e14ddde5ac43fb
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 17:52:45 2026 -0500
Revert clip selection change
Restore original logic that finds overlapping clips.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 8059ba199b8f3f2ad46465f6f913f0f1d01a6ccb
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 17:49:19 2026 -0500
Fix clip selection to prioritize clips starting at current beat
- Find clip that STARTS at current beat first
- Only fall back to overlapping clips if no clip starts at current beat
- Ensures sequential clips in a channel play correctly
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit b6009e2a7f077ace30e099d5830138184a038aee
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 16:34:04 2026 -0500
Simplify playback engine - remove look-ahead scheduling
The complex look-ahead scheduling was causing issues with timing.
Revert to simpler approach that triggers clips immediately on beat ticks.
This ensures clips play in the correct order from JSON.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1a2e8d1441b449db7ffc1a1558d7ac42bd65aff6
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 16:27:18 2026 -0500
Fix range crash in beat scheduling
- Guard against invalid range when beat >= loopEnd
- Fix loop wrap-around logic to prevent crashes
- Avoid infinite recursion when scheduling beats
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 3c375c0b8d435afca194eea1492ecd760e7900e6
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 16:19:39 2026 -0500
Implement sample-accurate audio sync using AVAudioEngine clock
- Add AVAudioTime calculation methods to AudioManager for sample-accurate scheduling
- Update triggerChannel to accept optional AVAudioTime parameter
- Add look-ahead scheduling in PlaybackEngine (schedules 2 beats in advance)
- Use AVAudioEngine's sample clock for precise audio timing
- Track scheduled beats to avoid duplicate scheduling
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 73faaf9b466bfb059284c016168e7b7b0366c1c9
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 15:54:23 2026 -0500
Add shared PlaybackEngine for unified clip-based audio
- Create PlaybackEngine service that handles clip-based playback logic
- Both MixViewController and TimeViewController now use the same playback engine
- Fix playback when switching between Mix and Time views
- Load clips from JSON when play is tapped in Mix view
- Remove duplicate audio playback code from view controllers
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 2c81c635bea8ee07692edf665d5ebb3839274528
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 13:45:29 2026 -0500
Add clip drag-and-drop to Time view
- Allow dragging clips within and across channels
- Show ghost preview during drag
- Detect and prevent collisions with other clips
- Constrain drag to valid channel and beat ranges
- Prevent scroll from interfering with drag
- Add collision indicator (red overlay) for invalid placements
- Cleanup ghost and restore clip visibility on drop
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit b2c2a5e0cc2a7c678b432c3ec3935c047d2e8e91
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 08:12:55 2026 -0500
Add clip-specific waveform extraction for accurate clip visualization
- Add waveformL/waveformR properties to Clip class
- Add extractWaveform(for:width:) with caching in AudioManager
- Generate waveform when clips are created from JSON or duplicated
- Update ClipView to use clip's waveform instead of track's waveform
- Position waveform below clip name with proper margins
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit bebb59cfb5fba3a089103b2f221e05121da51545
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 07:19:35 2026 -0500
Fix duplicate clip to preserve audio and update AudioManager
- Add audioFileName to Clip copy constructor so duplicated clips retain their audio
- Call AudioManager.loadClips() after duplicate and delete to update internal clips array
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 177fcb5a3aee2b67548299dd811aa2af1dd60ae1
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Mar 4 06:54:30 2026 -0500
Add custom popover for clip long-press options
Implements a custom UIViewController popover with Duplicate and Delete
buttons that works properly in both dark and light modes.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 6aebda3319719bbec2aab6b87fbef146abe547b9
Author: Colin Owens <colin.owens@gmail.com>
Date: Tue Mar 3 15:19:13 2026 -0500
Fix clips to use audio from JSON data
- Add trackName field to TrackInfo for filtering clips by lane
- Add audioFileName property to Clip class
- Load clip-specific audio buffers in AudioManager.loadClips()
- Use clip-specific audio in triggerChannel() based on current beat
- Detect new clips on already-active channels to switch audio
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit db019ccd28b88941058904df84c187be88249ceb
Author: Colin Owens <colin.owens@gmail.com>
Date: Tue Mar 3 13:20:46 2026 -0500
Fix build error and add clip management to AudioManager
- Add extractWaveform method to AudioManager for waveform extraction
- Add clip management methods: loadClips, activeChannelsAtBeat, updatePlaybackForBeat
- Centralize clip logic in AudioManager for both MixView and TimeView
- Remove orphaned generateWaveformData function from TimeViewController
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 240ee047b9f48caaaf0ef0c07eeff0cdf27d30ed
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 2 18:21:56 2026 -0500
Add tap and long press gestures to TimeScrollView
- Add tap gesture on scroll view (not contentView) for clip selection
- Add long press gesture for popover/bottom sheet trigger
- Add delegate method didLongPressClip for handling long press
- Tap on clip selects, tap on empty space deselects and seeks
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 464c4573cab5d1fd81103d1aceade34ac824aae7
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 2 12:05:23 2026 -0500
Add light mode support to Time View
- Add colorSchemeOverride property to TimeViewController
- Add File > Settings menu to Time View with Dark/Light/System options
- Sync color scheme between Mix View and Time View
- Update GridView, RulerView, ClipView to use adaptive colors
- Time View now defaults to dark mode and switches properly with Mix View
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 2599d5e3c303ffaf7dfe0435bee83be90a9e947f
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 2 10:13:05 2026 -0500
Add backstage gradient to Time View
Vertical gradient below last channel extending to end of timeline,
matching MixViewController's backstage style (systemGray 15% to clear).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 9a9f195b0c08808c32c9fbae85595a1010982f21
Author: Colin Owens <colin.owens@gmail.com>
Date: Mon Mar 2 09:46:42 2026 -0500
Add pan/scroll with bounds and momentum to Time View
- Add bounds clamping when scrolling empty areas
- Add bounce effect when hitting boundaries
- Add momentum scrolling with opposite direction on flick
- Keep drag behavior as standard iOS scroll
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit d3f032ef8473140b45a3eabe62913d0de983aa14
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Mar 1 07:57:08 2026 -0500
Implement clip sequence playback for Time View
- Add stopChannel() method to AudioManager
- Modify startClipMode() to enable clip mode when audio already playing
- Track active channels per beat in TimeViewController
- Trigger/stop channels based on clip presence at current beat
- Add clip color support from JSON to Track and TimeScrollView
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit f20baeab758273aa548ab1c854cd09f892733057
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Feb 28 15:56:09 2026 -0500
Integrate Time View with AudioManager for clip-based playback
- Add clip mode playback methods to AudioManager (startClipMode, stopClipMode, syncPlayheadToBeat)
- Connect BeatTimer to Time View for beat synchronization
- Use JSON startLoop and loopLength for timeline loop region
- Initialize BPM from JSON mix file
- Fix beat numbering to start at 0 for proper clip alignment
- Add files to Xcode project (BeatTimer, Constants, WaveformRenderer, etc.)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 2e511cd84eb031c87da36c7eded2758cbd2a3e71
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Feb 28 07:59:46 2026 -0500
Add Time View models and ViewModels from TimeView project
Incorporated all TimeView Swift files:
- Models: Beat, Channel, Mix, WaveformData
- ViewModels: TimelineViewModel, ClipViewModel, GridViewModel
- Views: ChannelHeaderView, ClipViewResizeHandle, LoopPointViews
- Services: BeatTimer, EditQueue
- ViewControllers: TimeViewContextOverlay
Added pitch shift support to Clip and ClipView.
Updated TimeView.md with Phase 8 audio integration plan.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit a2d2945741cb2f51db58a4d859fcf4619cb248b8
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Feb 27 06:39:23 2026 -0500
Clean up duplicate folders and fix audio loading paths
- Remove duplicate Content folder
- Add Continuum to audio file search paths
- Remove Content 2 reference
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 47936c1cbd311141ae0e664a1b718d26c1932d9f
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Feb 27 06:29:27 2026 -0500
Fix Time View clip duration and view switching
- Preserve clip duration when moving clips (don't reset to 1 beat)
- Fix Time View to Mix View switch (hide Time View view)
- Show Time View view when switching to Time View
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1775613700b3239cd6d0c767b5c0189afb947099
Author: Colin Owens <colin.owens@gmail.com>
Date: Fri Feb 27 06:18:49 2026 -0500
Add JSON mix loading with Codable and fix Time View
- Replace XML loading with JSON parsing using Codable structs
- Add dynamic channel count based on loaded tracks
- Add clipInfos for multi-clip support in Time View
- Fix clip duration display (convert measures to beats)
- Match Time View channel labels to Mix View
- Rotate channel labels 90 degrees for better readability
- Add black background to channel label view
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit bb903f70dac6529413e3e40e416af8d1f7fa2a20
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Feb 26 18:22:35 2026 -0500
Fix XML audio loading and remove test tones
- Remove synthetic test tone generation (generateToneBuffer)
- Remove synthetic waveform generation (generatePlaceholderWaveform)
- Add XML parsing to load real audio files from Content folder
- Use dynamic channel names from XML track info
- Add BPM propagation from XML to tracks
- Add Content folder to Xcode project build
- Remove debug logging from all files
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 23059ea6a60ee0c80c044d9a57bc74a21265f313
Author: Colin Owens <colin.owens@gmail.com>
Date: Thu Feb 26 08:34:13 2026 -0500
Fix Time View ruler alignment and add fixed channel labels
- Fix ruler tick alignment with clip lanes
- Move tick marks to bottom of ruler with measure numbers below
- Set ruler height to channelHeight (was channelHeight / 2)
- Add pinch-to-zoom centering to keep zoom centered on pinch location
- Add fixed channel label view that stays on left while scrolling
- Remove title bar/toolbar from Time View
- Set timeline background to black
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 9e2ec15e1cb5d89ed394219b8eb4e31e9f460157
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 21:48:58 2026 -0500
Document Time View implementation in PLAN.md
Add section 4 for Time View with files created, features, and known issues
(priority ruler stuff notes). Update verification steps.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 91ceb9a6509d87579515957bb90bf2dc7b0b721f
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 21:47:21 2026 -0500
Add Time View (DAW Clip View) with ruler
- Add Time View UI components: ClipView, GridView, PlayheadView, TimeScrollView
- Create TimeViewController to manage the timeline view
- Add Clip and Track data models for audio clips
- Implement ruler with tick marks and measure numbers
- Add pinch-to-zoom and drag-to-scroll support for ruler
- Sync ruler zoom and scroll with clip lanes
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 9dcc38d401e59b7be683ef7c0044d198cec6f486
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 15:55:05 2026 -0500
Fix FX ball effect bypass behavior
Only apply audio parameters when effect toggle is ON.
Also fix distortion bypass by using bypass property and
setting wetDryMix after loading preset.
Demo 1-Mix View
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 05fa15491de75a261bdc872cb6af1a54adf42ab8
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 13:08:41 2026 -0500
Add lowpass effect controls to audio chain
- Add setLowpassCutoff, setLowpassResonance, setLowpassEnabled methods
- Wire up BallEffectPanel lowpass controls to AudioManager
- Lowpass uses AVAudioUnitEQ with log scale frequency (20Hz-20kHz)
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit b82d08af303d924926901323148dc9966448e04b
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 12:48:13 2026 -0500
Add distortion and lowpass effect nodes to audio chain
- Add distortionNodes and lowpassNodes arrays to AudioManager
- Reorder audio chain: distortion -> lowpass -> reverb -> delay
- Add setDistortionEnabled, setDistortionLevel, setDistortionRate methods
- Wire up BallEffectPanel distortion controls to AudioManager
- Update Ball effect defaults to 50% for audible effect when enabled
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 1c85415d0737d94986cfacbdd28362620e3d0336
Author: Colin Owens <colin.owens@gmail.com>
Date: Wed Feb 25 08:00:22 2026 -0500
Add audio effect system with visualizers and effect panels
- Add EffectProcessor for processing audio effects (delay, distortion, lowpass, reverb)
- Add EffectVisualizer and individual effect visualizers (DelayVisual, DistortionVisual,
LowpassVisual, ReverbVisual)
- Add GlowRenderer for visual glow effects
- Add MasterEffectPanel and BallEffectPanel for effect control UI
- Add EffectDefinition for effect configuration
- Update MixViewController with effect panel integration
- Update EffectBall with glow and effect support
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit d4d8ea0e8bdf650e6379c71b487be26c7ba5794b
Author: Colin Owens <colin.owens@gmail.com>
Date: Sun Feb 22 09:09:31 2026 -0500
Add effect ball feature with visual effects panel
Implement EffectBall, EffectBallView, and BallEffectPanel for displaying
balls with visual effects. Integrate with existing MixViewController.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit d32a3aef1af7aae69deeb7efb2dab9fa34f2530f
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Feb 21 20:14:30 2026 -0500
Parse XML to load audio files from Content folder
- Uses XMLParser to parse Continuum_Micro_Mix.xml
- Loads audio files listed in the XML from Content folder
- Falls back to generated tones if files not found
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 43ea3201849c111cf6daff3be39875055e85798a
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Feb 21 20:05:36 2026 -0500
Update AudioManager to use actual audio files
- Use track_523-530 files for the 8 channels
- Code will load files from bundle, fall back to tones if not found
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
commit 6471486e97c634bbaa08d94ce06a802c1fd39ef6
Author: Colin Owens <colin.owens@gmail.com>
Date: Sat Feb 21 20:03:02 2026 -0500
Initial commit - MenuTest-Unified with ball physics and audio
- MixViewController with draggable balls
- Ball physics with stage/backstage areas
- AudioManager with AVAudioEngine (loads audio files or falls back to generated tones)
- BallShape protocol for custom ball rendering
- Subtle gradient for backstage area
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Note, August 2026: Weave was the single-purpose version. What it surfaced was that the interesting object was not the mixer but the graph underneath it, and that work continued as Incept — a general node-based audiovisual environment that covers this use case and a good deal more. This post stands as written; it is the record of the app that found the platform.
